Please read this section before using this game, or allowing your children to use it.
Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life.
Such People may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing.
We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms; dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, stop IMMEDIATELY and consult your doctor.
Precautions to Take During Use
Do not sit too close to the screen. Sit a good distance away from the monitor, as far away as your control devices allow.
Preferably play the game on a small screen.
Avoid playing if you have not had much sleep.
Make sure that the room in which you are playing is well lit
Rest for at least 10 to 15 minutes per hour when playing a video game.
GAME SETUP
Every time Expendable is run you can choose to play the game, or adjust the setup options to suit your graphics card.
You can choose what screen resolution and colour depth you wish to run the game in. The setup program will show all the screen modes that the driver reports as available, however these may not all suit your monitor capabilities or graphics card memory size.
Select the boxes on the left to enable an option.
USE HARDWARE TEXTURE COMPRESSION
If the card supports S3TC or DXTC, this lets it use compressed textures which use the memory on your graphics card more efficiently. Set this option for the Savage 3D chipset from S3.
USE LOW-RESOLUTION MOVIES
If you get stuttering on playback of the ingame video movies, select this option to use a lower resolution version.
USE VERTICAL SYNC
This option forces the card to wait until the end of displaying one game frame before starting to draw the next. This will speed up performance on some chipsets and slow it down on others.
USE TRIPLE BUFFERING
All cards can draw to one frame whilst displaying another (double-buffering)-, setting this option will allow the card to start drawing onto a third frame whilst waiting to start displaying the second. On some systems this will smooth the graphics performance. This is usually used with vertical sync enabled. Do not select this option for 3dFX Voodoo1 or Voodoo2 based cards.
USE HARDWARE ANTIALIASING
Best used in lower resolutions using a card with a TV output.
USE STENCIL BUFFERING IF AVAILABLE
This option is a more accurate way of displaying the projected shadows.
SCENARIO
========
AD 2463.
For the last 500 years, among the bleak and barren worlds that exist in deep space, mankind has expanded its horizons. The most suitable planets and moons near Earth have been terraformed, turning the once-inhospitable wastelands into habitable places.
Deeper and deeper into the universe mankind spread itself, until only a mere handful of humans would or could survive the journey. These distant worlds became industrial powerhouses colonized by few human beings. Although they had to forego the comforts of home, they still managed to scratch out a living in the newly- fertile lands.
For all he knew, man was alone in the vastness of space, until they came...
The Charva.
They breathed the air that man had created and found it good. From the edges of the known galaxy they tore their way from planet to planet towards Earth using the newly-oxygenated worlds like so many stepping stones across a giant pond. Mankind's greatest achievement may yet have become the means of its destruction.
...
The mothercraft slips silently through space, lighting up the faint dust clouds that envelop its inelegant metal hulk. A small world beginning to resemble a very young earth rotates gently below; another once-frigid planet turned life-supporting environment. A few months ago its population numbered over 300 colonists, now all of them are dead, and no-one knows who or what else is down there.
The ship is a mothership in more ways than one- for it contains the seeds for hundreds of soldiers grown in tanks within its steel belly. These "Expendables" represent the cream of the human warrior gene pool, pure killing machines with no emotion or interest other than the thrill of the hunt, and the glory of the kill.
It is your job to guide them into battle.
OVERVIEW
========
You are given control of a squad of Expendable units, dropped in one by one to battle for the human settlements which have been overrun by the Charva.
You start close to home, on the front line of the Charva invasion, and make your way across the galaxy through colonies which have been in the hands of the enemy for longer and longer, until you reach the enemy homeworld.
STARTING THE GAME
=================
When the game loads, it will present you with a list of choices. In all of the menu option screens you use the up and down cursor keys to change which option is selected and the current fire key (or right cursor) to change the option setting. Pressing the Esc key allows you to step back through the menu levels.
ARCADE MODE
Start the game
SHOW INTRO
Replays the game intro.
OPTIONS
This allows the player to setup the game controls, and configure video and sound options.
CREDITS
Lists the names of those involved in bringing this game to you.
EXIT TO WINDOWS
Quits the game.
ARCADE MODE
===========
Select "Arcade Mode" from the main menu, A menu appears with options to:
START A NEW GAME
This starts a game at the skill level shown below.
CONTINUE A GAME
This allows you to load up a saved game and continue playing. When you select this option another screen appears showing the games you have saved, for each one it details the game status- level reached, skill level setting, and credits remaining.
Choose the game you wish to continue and press the key you have defined as FIRE to load it.
SKILL LEVEL
This allows you to select between Beginner, Normal, or Expert skill levels. The skill level controls the strength of the opposition you will meet throughout the game, number of credits available, and how much help the game will give you as you play.
BACK
Returns you to the previous menu screen
When the game starts, press the key you have defined as FIRE to launch your player into the world. A second player can also join in at this point (see below).
Your Expendable units have a limited amount of time to complete each level before the planet is bombarded from your mothership. This counter shows the time remaining before bombardment. Collecting the timer pickups in the level, or achieving certain objectives increases the time remaining before the weapon is unleashed. If your units fail and the timer hits zero the Armageddon weapon is deployed to clear any enemies remaining in the area behind you. Unfortunately its' blast is fatal to you- after all you are regarded as Expendable!
At the end of each level a display appears giving you your mission statistics. A game save screen then appears allowing you to save your current position in the game. Select the slot you wish to overwrite and press the fire key. If you don't wish to save then select CONTINUE at the bottom of the screen.
You start the game with a number of "credits" rather like money in an arcade machine. When you run out of lives during a level that is the end of that game, but if you still have any credits remaining you have 10 seconds to press fire if you wish to continue. When you run out of credits the game is over.
STATUS DISPLAYS
===============
Each player has his own status area. Player 1's appears to the left, Player 2's to the right.
ENERGY
A display at the top of the screen shows your Expendable unit's health as an energy bar with your soldier's face on it. As your health decreases it turns into a skull. The blue numbers beneath show your health as a percentage, turning red as your energy level becomes critical.
LIVES
The number of Expendable units you have remaining, represented by "Expendable" X symbols below the energy display. When they are exhausted it's the end of that game. Watch for extra life pickups as you play.
SCORE
The current score is shown in white numerals along the top
WEAPON SLOTS
These icons show which weapons occupy your three weapons slots, and how much ammunition remains for each one. When the ammo count for a weapon is low it turns red. The pulse rifle has unlimited ammo, represented by the infinity sign.
GRENADES
This shows how many, and what types of grenades you have. When the number is low it turns red.
When a player throws a grenade, a green bar appears at the bottom of his side of the screen to show how hard he is about to throw it.
When a player damages an enemy a red bar appears at the bottom of his side of the screen to show the energy level of the enemy he is currently attacking. The greater the strength of the enemy, the longer the bar.
When you meet an end-of-level guardian its energy is displayed on a large yellow bar at the bottom of the screen.
In the central area, there are spaces to display various items that are shared between the players.
TIME
Shows the mission time remaining before bombardment from the mothership. As the time becomes critical it goes red. A warning sound counts down the last 30 seconds.
PASSCARDS
This shows which colours of passcard the players hold. They appear solid when you are holding that passcard.
CRYOKEYS
This shows how many deactivation keys remain.
WEAPONS AND PICKUPS
===================
Each soldier starts the mission solely equipped with a pulse rifle and infinite ammo for it. You upgrade your weapons by collecting pickups scattered around the levels, or dropped by enemies as you kill them.
You have three slots to hold the weapons, When you collect a weapon you are not already carrying it will be stored in a vacant slot and that slot will be selected as your current weapon. If you are already carrying the weapon, it will be upgraded to the next power level. You can change your current weapon between those you hold using the "Weapon Select" key defined from the options screen.
In the event of there being no free slots for a newly-collected weapon to occupy, it will replace your currently selected weapon.
As you use a weapon it's power level drops until it is exhausted- at which point that slot reverts back to your basic weapon, the pulse rifle.
When a pickup has been dropped by an enemy, it only remains for a short amount of time. You have to collect it before it expires and disappears.
When an object is taking damage, it will flash and a red power bar will be displayed in the bottom left of the screen, which decreases until the enemy is destroyed. Some enemies are invulnerable to certain weapons, when they are hit by a weapon they are protected against you can see the green shielding protecting them.
PULSE CANNON
Standard issue weapon, with infinite ammo. It auto repeats, but you can get a faster rate of fire when needed by rapidly pressing and releasing the "fire" button. When a special weapon runs out you return to this as your default weapon.
ENERGY WEAPONS
--------------
SPREAD PULSE CANNON
A more advanced version of your basic weapon, as it is upgraded you get a wider and more powerful spread of pulses.
PORTABLE PARTICLE ACCELERATOR (PPA)
Powerful beam weapon which cuts through enemy armour. Powering up increases its range and destructive power.
PROJECTILE WEAPONS
------------------
SHOTGUN
Powerful, but crude, this fires a blast which is deadly up close, but becomes rapidly less effective if the target is further away. There is only one power level of this weapon.
VULCAN CANNON
This is a high-speed minigun, which has awesome destructive power but uses up the weapon energy very quickly, use it in short bursts. There is only one power level of this weapon.
PHANTASM
Adapted from Alien technology. If it hits a target, it drops to the floor like a stone and saps it's energy.
MISSILES
--------
SPYRA MISSILES
Intelligent homing missiles that seek out the best target in the direction your soldier is firing. They are notable for the distinctive ribbon-like trails they leave. Upgrades give more missiles simultaneously with each shot, each of which will attempt to lock on to the same target.
MULTIPLE WARHEAD ROCKETS
Rockets equipped with tiny multiple warheads that divide up in mid air as they fly to their target, producing a wall of destruction. The number and power of rockets launched increases as they are powered up.
HEATSEEKING MISSILES
Missiles streak out, homing towards your target. A very useful surface-to-air weapon. The firing rate and number of missiles launched increases with power up.
LASER-GUIDED MISSILES
You can direct them towards your desired target as they fly through the air by holding down the "fire" key. The left and right rotate keys steer them side to side, and forward and backpedal keys control pitch. Use the laser beam from their nose to help judge their flight path. When you release the fire button you can launch another immediately. There is only one power level of this weapon.
OTHER WEAPONS
-------------
FLAMETHROWER
Throws out a sheet of flame, causing a lot of damage over a short range. As it is upgraded the range and damage caused by the flame increases.
RECLAIMED ALIEN WEAPON
This is alien technology, as used in the Krulgan battlesuits. Short shots release individual energy blasts, but you can hold down fire for about a second to charge it up for a large energy burst, firing several blasts at once. This packs quite a recoil, so the gun prevents you firing the energy burst when you are not moving.
Certain aliens are protected against this weapon to avoid "friendly fire". There is only one power level of this weapon.
MINES
When selected, they are dropped just behind the player as he walks through the level when the fire key is pressed. Once armed they are activated by proximity, of you or the enemy- they also detonate if their internal timer expires.
WEAPONS CRATE
These contain weapons pickups.
GRENADES
--------
The grenades are stored separately from the other weapons. There are a few different types of grenade to be found, but you can only hold one type at a time. To deploy a grenade press the "launch" button and hold the key down until the green bar which appears at the bottom left of the screen shows how hard you wish to throw it, then release the key.
NAPALM GRENADE
Damages anything within its blast radius where it falls.
SHATTER GRENADE
On landing this showers the immediate area in shards of molten glass casing.
DYNAMITE
If this hits an object in flight it will detonate straight away, otherwise it fizzes where it comes to rest, and explodes when the fuse runs out.
AIRSTRIKE BEACON
The airstrike beacon, which acts like a grenade, triggers a hail of localised damage from your mothership's ground offensive weapons at the point at which it lands.
OTHER PICKUPS
-------------
ORBITS
These circle the player, adding their own firepower to his. You can collect up to three of these at any one time.
SHIELD
This protects the player for a short amount of time, making him invulnerable to most enemy weapon and short range attacks.
STIM PILL
These drugs make you impervious to pain, and acts like a short term shield.
MEDIKIT
This increases your soldier's energy level by a small amount, indicated by the condition of the face on the left of the status area.
ENERGY
This increases your soldier's health by a greater amount than the medkit.
FULL ENERGY
The full energy pickup restores your soldier's energy level to maximum.
EXTRA LIFE
This increases the number of Expendable units ready to join your squad.
EXTRA TIME
This gives you a few more seconds to complete your objective when you are up against the clock.
LASER SIGHT
Used as a targeting aid, especially useful for weapons that don't have a straight path visible, such as the shotgun.
POINTS BONUSES
Collect these to increase your score. Available in various denominations.
PASSCARDS - Red, Blue, Yellow and Green
These security passes are used to gain access through some of the doors and laser barriers which the enemy has put up to slow down your progress. A display at the centre top of the screen shows which passes you currently have. Some doors and objects take your pass away on entry.
HELP
----
From time to time the game will offer you help with one of these pickups, Just walk onto it to read the message or hint it contains. If you don't wish to read the message, then avoid making contact with the icon.
Help pickups don't appear on the more difficult skill settings.
HOSTAGES
========
When the aliens took over the outlying colonies, they also gained access to many of our methods and technologies. One of these worlds contained the labs where the Expendable project was developed, and they intend to adapt this technology to their own ends. In a barbaric twist they intend not to grow their own soldiers as we have, but to directly modify the genetic code which makes us what we are to turn a fully-grown man into a zombie soldier ready to do their bidding. As yet we don't believe they have succeeded.
When suitable hostages are taken by the enemy, they are stripped and paralyzed ready for storage in cryogenic suspension chambers ready for transport to the research labs. If you find a hostage in this condition before he has been placed in one of these containers, touching him will enable him to be beamed away from the danger zone.
This gives you points and health energy in return.
Once the hostage is placed in a cryochamber, its' defence mechanism is activated and any human contact will release a cloud of poisonous gas into the surrounding area.
CRYOKEYS
You need to find keys, carried by some of the aliens, to deactivate the cryochamber mechanisms. The number of deactivations remaining is shown in a display under the time at the top centre of the screen.
When you deactivate the cryochamber it's too late for its occupant. The conversion process is irreversible, once it is started death cannot come too quickly for them.
EXPLODING OBJECTS
=================
Some objects explode when they are destroyed, damaging any enemies or objects nearby.
Stand well clear of the explosions, as they will harm you if you are standing too close at the moment of detonation.
TWO-PLAYER MODE
===============
A second player can join in on the arcade mode at any time using his "fire" button as defined in the control options screen. You can then play together, with both players sharing the same screen.
Try not to get too far apart, as there is a limit how far away from each other you can stray. If one of you moves offscreen, their position is indicated with an arrow to allow you to rejoin the action.
Pickups in two-player mode go to the first player who collects them.
Passcards collected in two-player mode are available to both players.
Continue credits are shared between the two players.
BONUS LEVELS
============
In addition to those missions that are set on the colonies under attack, there are extra bonus missions between some of the levels.
Some of the bonus levels are lightning raids on enemy supply depots as they are discovered. The aim on these raids is to destroy as much of the enemy equipment as possible and escape before the defence mechanisms are activated. You cannot keep any weapons you find through to the next level, so use them to damage as much equipment as you can. The exit is normally protected by a forcefield, for which you will need to find a passcard to gain access.
You are playing for points and extra lives.
If either player dies, or both players fail to reach the exit in time, the bonus level is over.
THE CHARVA
==========
When the CHARVA attack, they knock out the communications systems first, so relatively little is known about them.
We know they are a little taller than the average human male, with a tough leathery outer skin. They breathe oxygen, though they can survive for short periods in other gases which would be fatal to us. They are intelligent, and have mastered space travel at speeds far in excess of ours, but their eyesight is poor and they have ineffective peripheral vision. They seem to function better in planetary environments with lower gravity than ours.
They have developed battlesuits, known by the Earth soldiers as KRULGAN HULKS. These are large protective metal exoskeletons, with sensors to copy the movements of the Charva inside and magnify them tenfold. They overcome some of the problems of coping with higher gravity worlds, but they are heavy and slow-moving due to the response times of their biofeedback circuitry.
We have had reports of other lifeforms seen with them on the outer colonies, among them huge brutish creatures with great physical strength, and vicious four-legged animals. It is believed that they are other races conquered by the Charva on past campaigns and now used as a trained force to fight alongside them in battle.
Like every civilisation they have their vermin which stow away in their supplies as tiny eggs, the size of a coffee bean. SCORPIUS can survive years suspended like this until conditions are right, then over the space of a few hours the egg grows and the bug is released. They spit an evil-smelling toxic secretion from their mouth.
GAME OPTIONS
============
VIDEO OPTIONS
The Video Options allow you to control many aspects of the way the game appears.
AUDIO OPTIONS
The Audio Options allow you to configure the game to support the features of your sound card.
CONTROL OPTIONS
The Control options allow you to configure your desired controller to play the game.
BACK
Returns you to the main menu
Video Options
The Video Options allow you to customise the game to get the best out of your graphics hardware and processor.
Gore On/Off
Controls the level of graphical violence in the game.
Trilinear Filtering On/Off
Enables or disables texture smoothing between neighbouring mip-map levels.
Lensflare Effects On/Off
Switches the effect simulating internal reflections in a camera lens on/off
Corona Effects On/Off
Switches the hazy glow around a light source on/off
Red Gamma Level
Green Gamma Level
Blue Gamma Level
These controls determine the apparent contrast of colours onscreen. You can adjust each colour seperately if necessary.
Shadows Disk Style/Projected
You can select between simple disc-shaped shadows for slower machines, or real projected shadows for fast machines.
Frame Locking On/Off
The game scales the amount of movement between displayed frames so that objects move at a constant speed, irrespective of frame rate. When enabled this option locks the maximum frame rate at 30fps which may avoid image tearing on certain machines.
Video Texturing On/Off
This enables or disables the animating video textures which are streamed from the hard drive on some levels. If you disable this option those textures just appear as stills.
Bump Mapping On/Off
This option adds an extra relief-texturing effect to certain floor tiles, which is most effective as a light source flies past.
Detail Level High/ Medium/ Low
This enables various other ingame display options to allow you to tune the game to your machine's graphical performance.
Certain options may be unavailable depending on whether that specific feature is supported by your card.
Audio Options
=============
Master volume
Use left and right keys to set the volume slider from 0 to 100%. This controls the volume of sound effects and music.
Music Volume
Use left and right keys to set the volume from 0 to 100%
Sound effects On/Off
Switches off all sound effects in the game
3D sound effects On/Off
Uses our own 2D sound positioning system instead of 3D sound. This is a major speed up on some machines.
Speaker type Mono, Stereo, Surround, or Headphones
Allows you to tell the sound hardware what your speaker configuration is.
Speaker Geometry
Allows you to tell the sound hardware how far apart your speakers are positioned. You can select from 5-1800 in 50 increments
Back
Return to options menu
Control options
===============
PLAYER 1 CONTROLS
This allows you to set which keys or joystick moves control the game for player 1.
PLAYER 2 CONTROLS
This allows you to set which keys or joystick moves control the game for player 2.
SETUP CONTROLLERS
These allow you to set the sensitivity of the joystick and mouse response, and to disable or set the strength of the force feedback effect if you are using a compatible controller.
JOYSTICK PANEL
This allows you to access the standard Windows joystick control panel.
BACK
Returns you to the game options menu.
Player Controls
===============
TURN LEFT Rotate player right
TURN RIGHT Rotate player right
FORWARD Player moves forwards
BACKPEDAL Player steps backwards
STRAFE Sideways movement
FIRE WEAPON Fire currently selected weapon
SWITCH WEAPON Change current weapon selection
FIRE GRENADE Launch grenade
SIDESTEP LEFT Move player left
SIDESTEP RIGHT Move player right
Mouse control is always automatically available to Player 1in the game, allowing him to rotate left and right by moving the mouse from side to side.
Mouse control is not available to Player 2.
Holding down the "Strafe" key, in conjunction with the left and right movement keys, allows lateral instead of rotational movement, so you can move from side to side as you shoot. These movements are also available with a single keypress using the "Sidestep left" and "Sidestep right" keys.
You may select which keys control these functions in the "Control Options" screen.
ESC brings up the in-game option menu, which allows you to quit the current game back to the main menu screen.
GAMEPLAY HINTS AND TIPS
=======================
Strafing is vital to success in this game, as it enables you to lay down fire against an enemy, and dodge out of the way of the incoming shots.
Become familiar with each weapon's strengths and weaknesses so that you can choose how best to attack an adversary.
Take care to thoroughly explore the combat zone for hidden pickups and secret areas. There are many hidden throughout the game.
Practice throwing grenades accurately to make your shots count.
Be careful not to lose a weapon accidentally, if you are about to collect a fourth weapon pickup, select your least-preferred weapon before you do, this will then be the one which is replaced.
Some weapons are best for certain tasks, for example you need to use laser targetted missiles to destroy certain hard-to-get-at objects. And other weapons can be used in several ways, such as throwing dynamite to clear a minefield.
If you are having trouble completing a level when you are saving games and reloading them to continue, try replaying the earlier levels again to give yourself a better saved game position to start from.
CREDITS
=======
ENGINE AND GAME PROGRAMMING
Phil Scott
Kevin Franklin
LEVEL CREATION
Duncan Hall
Roger Bacon
Phil Nixon
Peter Johnson
TEXTURES
Phil Nixon
Roger Bacon
John Boundy
Duncan Hall
MODELS
John Boundy
ANIMATION
Cathy McBurney
EDITOR PROGRAMMING
Kevin Franklin
MUSIC AND SFX
Gordon Hall
RENDERED SEQUENCES
Cathy McBurney
DOCUMENTATION
Peter Johnson
PLAYTESTING
Scott Johnson
Jody Craddock
Dean Bent
PROJECT MANAGEMENT
Peter Johnson
John Heap
BOX ART
Steve Blower
SALES & MARKETING
Phil Wright
Martin Kitney
Ruth Williams
Jane Hickey
COMMERCIAL DIRECTOR
Colin Stokes
MANAGING DIRECTOR
Paul Finnegan
A RAGE NEWCASTLE PRODUCTION
Heartfelt thanks to:
Antonio Argentieri, Kevin Blake, Dave Burton, Jason Della Rocca, Kevin Edwards, Mike Goddard, Juan Guardado, Richard Huddy, Rod Hughes, Faisal Qaisi, Brenda Lowthian, Lee Mather, Chris Maughan, Ian Moran, Ally Noble, Jeff Roberts, Tiziano Sardone, John Smedley, Kevin Strange, Phil Taylor, Jim West, Julian Widdows, Trevor Williams
And all our wives and girlfriends, without whose patience, support and understanding we couldn't have made it.
OTHER INFORMATION
=================
Troubleshooting
DRIVER PROBLEMS
---------------
The problem you are most likely to encounter will be related to drivers, which allow the game to make optimum use of your system's resources. In particular, video games are most influenced by Microsoft DirectX drivers which are responsible for various aspects of your system including video, sound, controller, input, 3D graphics functions, CD ROM access and other functions. If you do experience problems, always ensure that you are using the latest DirectX drivers (the most recent version at time of publishing is V6).
If you experience problems with the installation or compatibility of DirectX 6 on your machine, please consult the hardware manufacturers of your video or sound card. You may also want to check Microsoft's Web page (www.microsoft.com) for further information.
PERFORMANCE PROBLEMS
--------------------
Poor sound card performance can really affect the smoothness of the game using 3D sound, try disabling this option to see if it improves your frame rate. To eliminate your sound card as a possible performance bottleneck, you could try disabling sound effects entirely from the options menu.
Occasional pauses of a few seconds or more as an audio track restarts can be caused by some (usually older) CD ROM drives.
In the video options menu, you can switch off various graphical features if you are running the game on a lower performance machine. These will not adversely affect the gameplay.
If you got a boxed copy of Expendable, check the list of machine specifications on the side of the box to see how yours' measures up. If you have less than 64Mb of RAM, increasing the amount of RAM in your computer may enhance performance.
CD ROM PROBLEMS
---------------
Make sure that the CD ROM disk is in the drive, with the label facing upwards. The CD ROM disk must be in the drive to install or run the game.
Ensure that the CD ROM disk is free from any markings or scratches which may interfere with normal operation. If the disk requires cleaning, gently wipe the surface with a dry, non-abrasive cloth.
If at any time the disk vibrates excessively in the drive, remove the disk immediately and return it to the retailer to be exchanged. The disk is defective and prolonged use can damage the CD ROM drive.
SOUND PROBLEMS
--------------
Make sure that your speaker or headphones are plugged into the correct socket, and that the volume control is at an appropriate level. If you are using powered speakers, ensure that the power is on.
If you continue to experience problems, ensure that the Volume Control taskbar icon (depicted by a small yellow speaker) is present. Double clicking on this icon will open the Volume Control window. Make sure that all of the controls are set at an appropriate level and that the Mute feature is not enabled.
TECHNICAL SUPPORT
-----------------
If you are experiencing problems with the software and have followed the instructions in this manual carefully, please call our customer support helpline and speak with one of our technical representatives, or alternatively visit our website at http://www.rage.co.uk where the majority of common problems and solutions will be displayed.
When you contact our support line, please try to have information about your PC configuration available, together with a detailed description of the problem you are experiencing. If at all possible, try to be seated in front of your computer. Our representatives will endeavour to structure their instructions according to your level of PC competency, but it may not be possible to avoid technical jargon. Always have a pen and paper ready to take down their instructions.
Rage Customer Support is available from 9.30am - 1.00pm and from 2.00pm - 5.30pm (UK times) Monday to Friday, with the exception of national holidays. The number is (+44) 0121-452-8400.
NOTICE:
Rage Games reserves the right to make improvements in the product described in this manual at any time and without notice.
This manual, and the software described in this manual, is under copyright. All rights are reserved. No part of this manual or the described software may be copied, reproduced, translated or reduced to any electronic medium or machine-readable form without the prior written consent of Rage Games.
Rage Games makes no warranties, conditions or representations express or implied, with respect to this manual, its quality, merchantability or fitness for any particular purpose. This manual is provided "as is". Rage Games makes certain limited warranties with respect to the software and the media for the software. In no event shall Rage Games be liable for any special, indirect or consequential damages.
These terms and conditions do not affect or prejudice the statutory rights of a purchaser in any case where a purchaser is a consumer acquiring goods otherwise than in the course of a business.
Should the media on which the software programs are stored be found to contain defects in materials and/or workmanship during any warranty period given by any of Rage Games' licensees or distributors the defective media should be returned to the point of purchase? The retailer may then request that you provide them with adequate proof of purchase.
END USER LICENCE AGREEMENT
When you " double click" the "Accept" button [when installing this software] Rage Games Limited whose registered office is at St. Martins Building, Water St., Liverpool, L2 3SP "the Licensor") grants you a non-exclusive, non-transferable Licence for the accompanying product "Expendable", including electronic documentation and associated material ("the Software"). The Licence permits you to "Use" ( as hereinafter defined) the Software on a single computer system ("the System") for single use only upon the terms and subject to the conditions contained herein. You may physically transfer the Software from one computer to another provided the Software is used in connection with one computer at a time. The Software may NOT be transferred electronically from one computer to another nor used over a network unless expressly authorised by the Licensor to do so.
1. Definitions
1.1 "Use"- means and includes the utilisation of the Software by copying, transmitting or loading the same into the permanent memory of the System for the processing of the System instructions or statements contained in such Software which is in machine-readable form for Use by the Licensee on the System for the purposes only of understanding the contents of such machine-readable material.
2. Licence Fee
2.1 The Software is NOT free or shareware.
3. Your Warranties
3.1 Upon accepting this Licence you will undertake:
3.1.1 not to copy the Software (other than for normal operation and as specified in clause 1 above) nor (subject to applicable law rights) to disassemble, decompile, reverse engineer or otherwise reduce the Software to a human-perceivable form
3.1.2 not to translate, modify, network, lease, rent, loan, redistribute, sub-lease, sub-licence or create derivative works based upon the Software in whole or in part
3.1.3 to reproduce and include the copyright notice of the Licensor as it appears in or on the Software on all copies
3.1.4 not to display the Software on a public bulletin board, File Transfer Protocol site, World Wide Web site, chat room or by any other unauthorised means.
3.1.5 not to use the Software for any immoral, illegal or for any other purpose which may be determined threatening, abusive or harmful including but not limited to the creation or transmission of any virus, worms, Trojan horse, cancelbot or any other destructive or contaminating program
3.1.6 within 14 days after the date or termination or discontinuance of this Licence for whatever reason, to destroy the Software and all upgrades or copies
4. Defective Media
4.1 In the event that the tangible media on which the Software is stored is found to be defective in either materials and/or workmanship during any warranty period given by any licensee or distributor of the Licensor you should return it to the point of purchase immediately. The retailer may then request that you provide them with adequate proof of purchase. The manufacturer of the media at their option and subject to their own terms will be responsible for any repair and/or replacement of the media.
5. Licensor's Liability
THE SOFTWARE IS AT YOUR SOLE RISK. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY OF ANY KIND EITHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT THE LICENSOR DOES NOT ACCEPT THAT THE SOFTWARE WILL BE ERROR-FREE OR THAT SUCH ERRORS WILL BE CORRECTED AND THE LICENSEE IS SOLELY RESPONSIBLE FOR ALL COSTS AND EXPENSES ASSOCIATED WITH RECTIFICATION, REPAIR OR DAMAGE CAUSED BY SUCH ERRORS. IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY SPECIAL CONSEQUENTIAL OR INDIRECT LOSSES.
6. Intellectual Property Rights
All copyright, trade marks and other intellectual property rights subsisting in or used in connection with the Software (including but not limited to all images, animations, audio and other identifiable material relating to the Software) are and remain the sole property of the Licensor)
7. Termination
You may terminate this Licence at any time by destroying the Software, documentation and all copies. No Licence Fee is refundable. The Licensor may terminate this Licence at any time if you are found in breach of any these terms. If you are notified of such termination, you must comply with the provisions of Clause 3 above.
8. Jurisdiction
This Licence is governed by English Law and the parties agree that this Licence shall also be construed in accordance with the European Commission's Directives and WIPO Treaties on Computer Programs, Copyright and Intellectual Property Rights in terms of the enforceability of this Licence, this Licence shall be deemed "in writing" and "accepted" by both parties.
Uses Bink Video Technology. Copyright (1997-1999 by RAD Game Tools, Inc
Uses Smacker Video Technology. Copyright (1994-1998 by RAD Game Tools, Inc
Uses Miles Sound System. Copyright (1991-1999 by RAD Game Tools, Inc.
Copyright (1999 Rage Games Ltd. All Rights Reserved. Rage Games is a registered trademark. Expendable is a trademark of Rage Games Ltd. Intel is a registered trademark of Intel Corporation. Direct3D, DirectDraw, DirectInput, DirectPlay, DirectSound, DirectX, Microsoft, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
All information supplied is believed to be correct at time of writing, Rage can not be held responsible for damage relating to the use of this document. Rage reserves the right to update and improve documents and executables.
Made in England
Notes to German Translater:
In Germany the GORE option cannot be selected by the player
Also please add the following after the paragraph describing the Scorpius in the page on "the Charva"
"The Scorpius have developed a particularly nasty trick of emulating the human hostages, building a husk around themselves which they can leap out of to attack the unwary player when he ventures too close."